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JUN
12
10 MOS

E3: Disney Previewing Infinity Game System

Disney announces pricing, content and release dates for its ambitious property-spanning video game.

Disney is showing off its Disney Infinity game system, first unveiled in January, this week at E3. The company announced pricing on its play sets and figures, demonstrated the gameplay styles available in each area of its massive virtual world and detailed multiplayer plans.

The starter pack will come with the "Infinity base," which plugs into a game system to act as a bridge between the game's real-world figurines and the game itself. When figures are placed on the pad, they appear in the game world, in the same style as Activision's Skylanders figurine-based game. Each figure in the play set comes with a World Disc that unlocks a 6-10 hour, character-specific game. 

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The Starter Pack will cost $75 and come with figures from Pirates of the Caribbean, Monsters University and The Incredibles (along with the corresponding World Discs). The pack will also come with an additional hexagonal disc that unlocks features in the game's Toybox mode, a sandbox environment that allows players to build their own structures a la Minecraft or Halo's Forge mode. 

Additional play sets will contain a World Disc and figure and sell for $35 apiece. Disney has announced that game worlds for The Lone Ranger and Cars will be available at launch. Individual figures without world discs will cost $13. Blind packs containing Toybox content and power-ups for individual figures will sell for $5. In addition to its five play-set worlds, Disney announced 17 different figures and 20 Power Discs featuring content from across their properties, including classics such as Dumbo and Aladdin and recent films such as Tangled and Wreck-It Ralph.

Toybox mode will give players creative control over their worlds, and will include "Creativitoys," which are programmable objects that players can use to make their own games within the game. "You could build a 2D side-scroller with this, or a soccer stadium" said Dallin Haws, lead effects artist for Disney Interactive. "Players can set the rules. If you want to play soccer in bumper cars, you could do that. Or maybe you want to move the ball by shooting ray guns. If you make it so when your friend scores a goal he gets attacked by aliens, maybe that could help even the score."