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Getting past that old MMOG grind


May 31, 2007 To players of massive multiplayer online games (MMOGs), it means killing the same monster over and over and over in order to earn experience points. There are gamers who choose not to play MMOGs because they find them to be a "stagnant, increasingly generic genre," according to Michael Wallis, CEO of two-year-old, Reno, Nevada-based Colony Studios, whose staff of ten industry vets is hoping to inject new life into this particular variety of videogame. According to industry observers, there are currently at least 64 MMOGs in development, more than just a few claiming they'll be bringing new excitement to the party -- new methods of gameplay and new competitive strategies that may, perhaps, attract an even wider audience than the competition.

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