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CG artists look for love in 'valley'


August 08, 2007 Realistic movement is a key element to overcoming the "uncanny valley" in computer-generated characters, industry leaders said Tuesday at Siggraph, the international computer graphics confab taking place this week. The hypothesis originally was used to describe robots but recently has become a popular way of describing the emotional responses to computer-animated agents in movies and video games. "Given where the industry is at and how many characters we are being asked to create ... motion capture is a fact of life," Weta Digital's Joe Letteri said of the capture technique now frequently linked to CG character development.

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