Clint Kisker Joins Legendary as Exec VP Business Development
The exec, who will lead acquisition and development activities in digital media and tech, previously served as CEO of One Media.
Clint Kisker has joined Legendary Entertainment as executive VP of business development, reporting to Legendary chairman and CEO Thomas Tull, who announced the appointment today.
Kisker will lead Legendary's acquisition and corporate development activities in digital media and technology, including virtual and augmented reality content and sports.
Kisker previously founded and served as CEO of One Media, a media and entertainment company specializing in premium film, television and sports content founded in conjunction with ABRY Partners. One Media operated Incentive Filmed Entertainment, a film production and financing company created in 2008 in collaboration between Screen Capital International, Aramid Entertainment Fund and The William Morris Agency. Its library of films included Blue Valentine and The Strangers, and the company also held a stake in sales agency Sierra/Affinity.
During his tenure at One Media, Kisker also served as director of Screen Capital International, where he oversaw new business development, debt capital markets and portfolio investments. He was responsible for SCI's expansion into sports, where in 2010 he advised Chip Rosenbloom, the owner of the NFL's St. Louis Rams, on his sale of the team.
Kisker also helped launch SCI affiliate RSN Partners, a company capitalized in partnership with ABRY Partners to acquire and exploit live sports rights. Prior to joining SCI, Kisker also held CFO roles at SBE Entertainment and Summit Entertainment, overseeing transactions, strategic growth and liquidity events at both companies.
Tull has staked out a position in virtual and augmented reality content with and an early investment in Oculus VR technology, prior to Facebook's acquisition of the company for $2 billion last year. Legendary Entertainment also invested in Magic Leap, a startup crated a wearable device to deliver an "augmented-reality" 3D visual computing and entertainment experience.