- Share this article on Facebook
- Share this article on Twitter
- Share this article on Email
- Show additional share options
- Share this article on Print
- Share this article on Comment
- Share this article on Whatsapp
- Share this article on Linkedin
- Share this article on Reddit
- Share this article on Pinit
- Share this article on Tumblr
Paris-based video game developer Ubisoft reported sales of 1.8 billion euros ($2 billion) for the fiscal year 2018-19 on Wednesday. Net bookings for the year matched the company’s expectations at 2 billion euros ($2.2 billion), a 17 percent increase over 2017.
Ubisoft released a number of AAA (aka tentpole) titles over the last fiscal year, including Assassin’s Creed Odyssey and Far Cry 5, both of which sold the most of any title in their respective franchises at launch (Odyssey sold over 1.4 million copies in its first week, while Far Cry 5 grossed $310 million in its first seven days of launch).
Looking forward, Ubisoft is optimistic for 2019-20 as the company gears up to launch four AAA games over the period, including Ghost Recon Breakpoint in October and three other titles that will be revealed later this year and released in the fourth fiscal quarter. Meanwhile, the release of pirate adventure game Skull & Bones has been postponed to after 2019-20.
Ubisoft co-founder and CEO Yves Guillemot touted the company’s position going forward as the gaming industry pivots more toward cloud and streaming gaming services. “The video game industry is at the dawn of a deep-seated transformation,” he said. “These major changes will be driven in large part by the growing success of console and PC franchises on mobile and the advent of cloud gaming…. Ubisoft is ideally positioned within this overall context.”
Guillemot noted that Ubisoft “own[s] all of our key brands, which gives us excellent visibility” and stated that the company will be “speeding up our investments in our teams and studios in order to support growth.”
Sign up for THR news straight to your inbox every day