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'Sekiro: Shadows Die Twice' Sells 2 Million Copies in First 10 Days

The debut is one of the best of the year thus far, especially for a more niche title with a steep learning curve for new players.
'Sekiro: Shadows Die Twice'   |   Courtesy of Activision
The debut is one of the best of the year thus far, especially for a more niche title with a steep learning curve for new players.

It's no "Game Over" for From Software.

The Japanese game developer has delivered another hit with the brutally difficult action-adventure game Sekiro: Shadows Die Twice, which sold over 2 million copies worldwide in its first 10 days of release.

The game, developed by From Software and published by Activision, bowed March 22 to overwhelmingly positive reviews — despite a few op-eds lamenting its stiff gameplay challenge that some used as a launching pad to discuss accessibility features in games.

Sekiro is yet another hit for From Software, best known for its Dark Souls franchise, which has sold over 13 million copies since the first title launched in 2009.

Available across PlayStation, Xbox and PC, Sekiro puts players in control of a shinboi warrior named Wolf who traverses a dark, fantastical reimagining of Sengoku-era Japan.

Sekiro's launch is one of the best of the year thus far, especially for a more niche title with a steep learning curve for new players. In February, Capcom's Resident Evil 2 and Square Enix and Disney's Kingdom Hearts 3 both got off to hot starts, shipping 3 million and 5 million copies, respectively, in their first week of launch, but unlike Sekiro, those games were either a remake of a very popular title or the long-awaited installment in a best-selling franchise. 

Meanwhile, for Activision, Sekiro is another solid launch following the Spyro Reignited Trilogy in November, which sold 1.04 million copies in its first week and sales 30 percent higher in its first month than all other previous titles in the series combined. 

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