- Share this article on Facebook
- Share this article on Twitter
- Share this article on Email
- Show additional share options
- Share this article on Print
- Share this article on Comment
- Share this article on Whatsapp
- Share this article on Linkedin
- Share this article on Reddit
- Share this article on Pinit
- Share this article on Tumblr
Disney’s so-far unprofitable interactive unit is placing a beg bet on Disney Infinity, a video game-action figure hybrid, and it’s hoping that one draw will be music culled from the conglomerate’s vast library of songs familiar to fans of its movies, TV shows and theme parks.
The Hollywood Reporter has learned that when Infinity hits stores Aug. 18 it will come with 16 songs licensed from Walt Disney Records, including a Henry Mancini tune from the nearly forgotten Condorman from 1981.
“It took a lot of searching to understand what the rights were going to be because at the time no one was thinking about interactive rights in the 1980s,” Infinity executive producer John Vignocchi said.
The $75 game comes with three action figures – Sulley from Monsters University, Jack Sparrow from the Pirates of the Caribbean movies and Mr. Incredible from The Incredibles – that, when placed on an “infinity base,” opens up their corresponding worlds in the video game.
The music, though, goes well beyond those three films because there are several other action figures from various Disney properties that can be purchased separately, and players can also play in “toybox” mode where all the characters mesh together.
“It’s like your parents’ living room floor where you dump out all your toys and play with them however you want to,” said Vignocchi. “Can you give Jack Sparrow’s sword to Sulley and make him a pirate? Yes you can. Can you put Buzz Lightyear’s jetpack on Jack Sparrow and have him fly around? Yes you can.”
The music in the game at launch includes: Condorman Main Theme by Mancini; “Peter Pan Ride Music” by Sammy Cahn and Sammy Fain from the Disneyland ride; “Sugar Rush Showdown” by Henry Jackman and Matthew Margeson from Wreck it Ralph; “Re-Animation” by Danny Elfman from Frankenweeinie; “Saving Metroville” by Michael Giacchino from The Incredibles; the end title from Nightmare Before Christmas by Elfman; “Wow-Score” by Thomas Newman from Finding Nemo; “Gitchee Gitchee” Goo by Jon Barry, Jeff Marsh and Dan Povenmire from Phineas and Ferb; “Sugar Rush” by Jamie Houston and Yasushi Akimoto from Wreck it Ralph; “Recognizer” by Daft Punk from Tron: Legacy; Wall E by Thomas Newman from Wall-E; “Mickey Mouse March” by Jimmie Dodd from The Mickey Mouse Club; “Something That I Want” by Grace Potter from Tangled; “All in a Golden Afternoon” by Bob Hilliard and Sammy Fain from Alice in Wonderland; and T” by Sasha Dikiciyan from the Tron: Evolution video game.
“It’s the first time ever we’ve had such a large collection from some of our most famous films in a single interactive product,” said Vignocchi. “Kids can put down Capt. Hook’s ship, and then fly around their toybox on Capt. Hook’s ship and the music changes to music from the ride. You can put down Mickey’s jalopy and jump inside and drive it around and when you do that it plays the Mickey Mouse March.”
And although The Lone Ranger film was a bomb that will ultimately cost Disney up to $190 million, the franchise will live on via Infinity, as one of the action figures available for purchase is Johnny Depp‘s Tonto character. The Lone Ranger content, in fact, tested particularly well, Vignocchi said.
“The game-play pattern is so much fun. It’s a western, so you’ve got horses and trains, and it’s actually been one of the ‘playsets’ that, prior to the release of the film, kids in our testing have been engaged with the most. A good game is a good game,” he said.
Find trailer for the video game is below.
Sign up for THR news straight to your inbox every day