- Share this article on Facebook
- Share this article on Twitter
- Share this article on Email
- Show additional share options
- Share this article on Print
- Share this article on Comment
- Share this article on Whatsapp
- Share this article on Linkedin
- Share this article on Reddit
- Share this article on Pinit
- Share this article on Tumblr
The social gaming market is expected to pass $1 billion this year, thanks to a rising number of users and a projected increase in advertising, according to research group eMarketer.
That marks a 28% increase over last year’s market, which totaled $856 million.
Nearly 62 million Internet users in the U.S. — or 27% of web surfers — are expected to play at least one game on a social network per month in 2011, up from 53 million last year, eMarketer said.
Revenue from virtual goods will continue to bring in the biggest share of dollars this year and next. And marketers are expected to spend $192 million to advertise on social networking games, up 60% from last year.
“Forecasts of audience and revenue growth present an opportunity for marketers to promote their brands through social games,” said Paul Verna, author of the upcoming report Social Gaming: Marketers Make Their Moves.
Sign up for THR news straight to your inbox every day