H'wood cast join 'C&C 3' game for EA


Electronic Arts has assembled one of the largest Hollywood voice casts in the publisher's history for its 2007 real-time strategy PC game, "Command & Conquer 3: Tiberium Wars."

In development at its EALA studio in Playa Vista, Calif., the sci-fi game will feature actors from such TV shows as "Lost" and "Battlestar Galactica," programs that are popular with the gaming audience. The "Command & Conquer" franchise has spawned more than a dozen PC titles during the past 11 years, selling more than 23 million units worldwide.

Unlike traditional video games, which often use actors' voices and likenesses within the computer graphics of the game engine, "C&C 3" will feature live-action cut scenes with Hollywood special effects to propel the game's story.

"We rely on our actors to make the characters and their journeys feel believable and real," EA executive producer Mike Verdu said. "This is something that we need top-of-the-line talent to accomplish."

Headlining the video game cast are Josh Holloway ("Lost") as Nod Intelligence officer Ajay, Tricia Helfer ("Battlestar Galactica") as Kilian Qatar, Michael Ironside ("Tom Clancy's Splinter Cell: Double Agent") as GDI Gen. Jack Granger, Billy Dee Williams as GDI Director Redmond Boyle, Grace Park ("Battlestar Galactica") as Lt. Sandra Telfair, Ivana Bozilovic ("Wedding Crashers") as Kirce James and Shauntay Hinton ("Criminal Minds") as reporter Brittany Bhima. Additionally, the actor who originated the main role of the maniacal leader of the Brotherhood of Nod in the "C&C" series, Joe Kucan, is reprising his role as Kane in "C&C 3."

"When I realized that I wasn't going to be a computer-generated character but playing a live-action role in the 'C&C 3' game, I was really looking forward to see what was in store," Helfer said. "I can honestly say that it was one of the most fun projects I've worked on."

EA filmed principal photography on multiple stages with several large physical sets. The sets will be extended with CG in postproduction to give the locations a sense of scale. The live-action scenes also will be intercut with such full-screen, high-end CG sequences as a full-scale air assault on a future version of Vancouver, the destruction of a huge orbiting space station with a nuclear missile and a furious battle between two high-tech armies.

"We still have a way to go before we can truly compete with linear media because of delivery and pacing, but we're getting there," Verdu said. "This medium still has the long-term potential to revolutionize storytelling ... and that's why I'm here, on what I consider to be one of the final frontiers in entertainment."