Shanda's massive high score

Gamer's full-year revenue leaps 49%

Chinese online game giant Shanda Interactive Entertainment reported record revenue Tuesday of $97.8 million for the final quarter of 2007.

Revenue was up 52% year-over-year, with full-year 2007 revenue up 49% to $337.8 million.

"We saw a strong contribution from expansion packs and newly commercialized games," Shanda president Jun Tang said. "We also had higher conversion from players to paying customers as well as new customers."

This year, the company plans to release eight massively multiplayer online role-playing games and six casual games, he said.

Shanda predicted that revenue will continue to grow by 6%-9% per quarter in 2008.

The company reported that paying accounts increased 12.7% during the fourth quarter to total 3.5 million.

Revenue from players of the company's MMORPGs and its casual games made up the bulk of the company's revenue, totaling $94.3 million in the fourth quarter, an increase of 53% year-over-year.

MMORPGs alone accounted for $82.6 million, or 84% of total revenue.