Slamdance plays games in competition


The Slamdance Film Festival, which runs Jan. 18-27 in Park City, Utah, will introduce the Slamdance Guerilla Gamemaker competition this year to help aspiring game developers display their work.

"Video games today are as important and influential as movies have ever been," Slamdance president and co-founder Peter Baxter said. "The type and standard of creativity we are seeing at Slamdance Games is akin to the trailblazing days of independent filmmaking, a time that artists reacted with more imagination and against the generic fare of the movie studio."

The games will screen in competition, organized by Sam Roberts, Slamdance's games competition manager, as part of the annual, alternative festival.

Winners of the Game Competition Grand Jury Award will receive more than $5,000 in cash and prizes. There also will be an audience award. The Student Competition, which recognizes excellence in art and technical design, will include a summer fellowship with USC's Game Innovation Lab in the Interactive Media Division.

For the first competition, 14 independently designed video game finalists have been selected: "Base Invaders" by Seven Sigma/Matt Miner; "The Blob" by Banana Games/Jasper Koning; "Book and Volume" by Nick Monfort; "Braid" by Number None/Jonathan Blow; "Castle Crashers" by the Behemoth/John Baez; "Cultivation" by Jason Rohrer; "Everyday Shooter" by Queasy Games/Jonathan Mak; "flOw" by flow/Jenova Chen; "Once Upon a Time" by Waking Games Inc./Justin Meagher; "Plasma Pong" by Steve Taylor; "Steam Brigade" by Pedestrian Entertainment/Ryan Thom; "Super Columbine Massacre RPG!" by Danny Ledonne; "Toblo" by Toblo/Steve Chiavelli; and "Toribash" by Toribash/Hampus Soderstrom.